Sector Space is a single player sandbox top-down 2D space game which takes place in a procedurally generated galaxy. Level up through gathering resources, planting colonies, extracting, building, exploration, and combat. Collect hundreds of unique items, improve your ship, construct a fleet, and take on the void.
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Windows EXE Installer (executable with JRE) Download
Windows 7, 8, 8.2, 10 Installer EXE when run extracts a wrapped EXE and includes the JRE. Multi-platform JAR (runnable Java Archive) Download
Windows 7, 8, 8.2, 10, Mac OS X, and Linux. Java Runtime Environment (JRE) 8 or newer required. Download Java Runtime Environment here. |
Minimum System Requirements:
Windows 7, 8, 8.1, 10; Mac OS X; Linux. Java 1.8, OpenGL V4.2, Intel or AMD processor >2.0GHz, 1536 MiB RAM, and 250 MiB Hard Drive space.
Disclaimer: This game is in beta, current game saves may become incompatible with future versions of the game.
Windows 7, 8, 8.1, 10; Mac OS X; Linux. Java 1.8, OpenGL V4.2, Intel or AMD processor >2.0GHz, 1536 MiB RAM, and 250 MiB Hard Drive space.
Disclaimer: This game is in beta, current game saves may become incompatible with future versions of the game.
Version 0.4.5.7 - 12 Feb 2024
- Increased drop rate of drive from Tanker, Barge, Bulker, Freighter, and Transport Boss.
- Increased drop rate of lurker gear from Lurklings, Lurkers, and Alpha Lurkers.
- Increased drop rates of gear equipped on NPCs.
- Increase items dropped from Blobs.
- Increased credit drops from most NPCs.
- Increased chance for dropped items to have a double modifier (from 2.5% to 4.0%).
- Decreased change for dropped items to have single modifier (from 25% to 20%).
- Buffed T5 and T6 item stat scaling to put a non-linear progression between T5 and T6.
- Fixed issue where normal Nanite were being dropped instead of Nanite+.
- Items are now automatically sorted by ID in cargo holds.
- Dyes are now recovered when activating another dye or packing up the ship.
- DPS is now shown on drone items.
- Jump drive mechanic changed.
- Re-balanced all jump drives, increased energy usage on recharge, reduced recharge amount, reduced range.
- Reduced item modifier "Cooled" jump recharge bonus to +0.05.
- Reduced item modifier "Quantum" jump distance bonus to +1.
- Updated mining weapon icons.
- Update armor icons.
- Updated launcher weapon icons.
- Updated missile ammo icons.
- Added Energized Launchers to crafting and drop tables.
- Crafting Energized or Dark missiles using fluid now yields 275 missiles, crafting with gems still yields 250 missiles.
- Increased bank bonuses (x10 shield or energy) of all capacitors to make them more competitive to other devices.
- Fixed default ammo type of Dark Launcher VI.
- Fixed % armor and shield resistances not showing in Ship Status window.
- Fixed shield glow showing when shields are down.
- Fixed damage debris effects.
Road Map - Content in development
- Window flash / directive arrow in tutorial.
- Mission framework, using beacons for go-to sector, tracker to save to player file, search location, kill tracker, etc.
- Race selection (4) and bonuses / abilities of each race.
- Lore / Story.
- "Wild" friendly / followers / support AI.
- Fleet support items / remote healers.
- AOE weapons.
- Update stock / market trend window to show all or be button controlled rather than cycling!